|

楼主 |
发表于 2005-1-14 21:39:48
|
显示全部楼层
[watermark]進階篇0 b- c" w9 k2 {
" `- O) z2 L' I6 s- }! P
' i; N$ v( D( G8 }7 y9 M多邊形建模觀念與技術01/ {! A f" W5 {. A( R
http://140.130.49.169/ncyu/Polygons/poly1.wmv/ Z" a( U2 f% A6 G* L! g
N# O* v4 {2 @7 U' {
多邊形建模觀念與技術02) Q) F6 W4 b& G: q9 ?; c
http://140.130.49.169/ncyu/Polygons/poly2.wmv
2 K% K" W4 I, q$ b/ Z( E' k( n) T6 c) `1 ` l/ {
nurbs 圓角round# x+ \# o! a0 ^. x
http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv
1 @3 q# A$ w! ~7 I2 N% Z# c- [" [& {5 v
nurbs 導角1
6 q5 w O& M0 D2 I/ p2 ghttp://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
N# ~& k+ C, }/ O2 c# {$ ?
% r$ ~% @; |9 _9 r$ d+ V+ C8 d0 {( R- v9 `0 g& o
nurbs 導角2) Z/ N5 {6 v2 |7 d' n
http://140.130.49.169/ncyu/Nurbs/nurbs%204.wmv
" s. p' |) s, \ E2 E* w; V) K: q' H$ o9 n( {' q' ^, O
3 k- J5 H4 h8 `1 t1 [" c
nurbs 導角3
8 l# l l9 O0 |) a3 ahttp://140.130.49.169/ncyu/Nurbs/nurbs%205.wmv
5 @$ }, Y* L& v8 J! g. S* g6 F+ E5 y& ]: |$ n4 i7 D1 Y
* o1 F, {8 ^0 B" t
nurbs 000點合併
. r& ?8 c- x* A! E- G1 o2 vhttp://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
9 |3 A: P2 M4 |, |6 s- _/ F. e1 v' B" s; t# e: `+ s
& F/ Y( Y- |' x$ `
人體LOWPOLY製作 (一)6 r" O3 p5 J: f. l8 ?
http://140.130.49.169/ncyu/Polygons/lowpoly1.wmv8 k) _ k, c' [2 z
& G" V- `/ t/ w1 c% m3 z4 f+ P0 a3 n1 A
人體LOWPOLY製作 (二)
) Y! l7 z4 w2 f" nhttp://140.130.49.169/ncyu/Polygons/lowpoly2.wmv
6 b* m8 K) F: F- F, {" Z( t. ?/ @1 D" ] `! \ t2 y* Y
- F G% w0 F. R
maya非線性動畫剪輯trax入門篇6 U9 I2 g, S( x
http://140.130.49.169/ncyu/Trax/TRAX01.wmv
) Y5 P7 M; y+ U
# M0 x. V9 A. M4 d/ u$ q) v2 Z1 x. n, e
maya非線性動畫剪輯trax應用篇
) C: W. R n9 K; |5 D w; v* Ghttp://140.130.49.169/ncyu/Trax/trax02-OK.wmv+ W O+ q: ]* C" a% r' q0 U* E
' L8 W- I m& i6 D( _) L1 z b6 n
LION講師主講MAYA場景與燈光-01# }6 s! R0 [% j0 ^/ }
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv
6 h5 T8 I, i0 i0 B7 ^9 _% Z# M" F, d; T4 t7 ?0 g% h y0 V+ F
6 K+ O% D& z6 `9 |
LION講師主講-MAYA場景與燈光-02
7 {7 h2 ~- W! s2 J. `. zhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
9 e. ~1 J5 A. o- A, l7 J
* j* r' I5 g9 q ?0 p3 L6 a, ^
LION講師主講-MAYA場景與燈光-03/ X) [% c0 _' n& O. Y% J8 {
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv
3 A4 Z3 U* F) H
- ^ a+ x L; R7 [9 x. E& q, w# X! [$ ]6 L9 `+ V
0 s% S6 @$ Q3 ]+ z' Q+ S: j
5 r, i& r% X. K" B& A! h1 YLION講師主講-MAYA場景與燈光-04
! L) E: f+ `5 U7 D) Phttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv" b9 {8 B3 q1 R, i1 ]* g
3 d {0 K, T' l2 M
; N. }: d2 T! F! b
Mental Ray卡通算圖(安裝篇)(上)
. `, ^+ B* L. ~' |2 x+ H2 Uhttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB1.wmv# l) g4 ~* v" ]' J# `
( c# f& f# ?* }% m
6 i0 j; W% l: M/ zMental Ray卡通算圖(中)
1 N, z/ k9 j# G6 F6 B- Nhttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB2.wmv2 d! R2 ~9 l2 v- P% Z
, z) i5 M, |+ d7 g0 E8 ?
( U7 X9 @8 t; s' R, z. b6 J: NMental Ray卡通算圖(下)
, u& D1 _) m% A4 Y7 W4 n5 Bhttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv" X! [7 L. k1 p* o8 `
8 u6 W8 f( W7 t6 X# w7 Z, X
. J0 P0 f" x" A. V; e簡易IK架設2 C1 G0 P" z& G. s; s
http://140.130.49.169/ncyu/CharacterSetup/E_IK.wmv3 K9 u# \+ w& S$ |% E& m9 p
0 |1 m/ f3 `4 j+ U2 ` I$ M" H
5 T x# A/ ~; M" {
* ^1 o j( R. J& a, z
剛體動力學. {# ?7 q o; ^" M9 g0 {4 o6 F
http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv
% v! i- y6 X0 \* l$ v) @/ V* G4 _
; G- W0 \) v) |, \% S( G, Z8 ^
) a: E" [" [: i7 s7 T) V6 ~5 y: m2 k
7 a' U% A, H, D( n
剛體動力學之剛體約束1 G( C1 E# S h* f1 U9 p
http://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv
/ d9 `" d6 \; @0 ~* Z6 W9 b1 p% w3 \. m j$ Y# N" u5 `. {
) ]- F5 s, W/ r# P' i0 x; d
1 M9 j9 m# s9 Z1 d9 o3 d
! i/ N/ @8 w( M剛體與分子碰撞
% I X/ S3 ]$ Ohttp://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv
2 O2 V* g( z% I% { \( H# E$ i
1 X7 D1 f! m3 M, h 4 P- _$ \; K$ x( q
) ?8 G" w; R& s, i& v
8 _6 W8 S9 x! o. h2 k1 L1 S! ~
: l- j5 E# Z: c' t7 J
彩繪紋理-單一物件; I+ g) h* |- Z. Y4 Z" Q
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv. s; x7 e2 p. z% D4 Y. F+ Q
, N& w( A# j$ ]1 l# p `, s. n1 ~
: h3 A$ J+ y1 ?動畫基礎設定KEY : v3 N* U# x* O
http://140.130.49.169/ncyu/Animation/ANIMATION01.wmv
8 D5 W( _% x" j5 Q4 h- [& l
5 [0 U$ ^! K. A; M9 Z# Q8 P2 K) E' m* d4 N/ ?+ s
MAYA材質Shader(雙面貼圖)
: d a, x$ v+ Z# Y$ N& P3 qhttp://140.130.49.169/ncyu/shaders/TwoSidedTextures.wmv
! ~5 b/ |0 h+ y( G9 a' ]; ]) H1 S3 g) C5 C) J" t2 q- C
! r7 Q( j; O$ P0 M, f/ b
NURBS簡易應用 + b+ O4 V$ g& V3 b: R: L; ?
http://140.130.49.169/ncyu/Nurbs/NURBSkn.wmv[/watermark]1 _+ W4 N" a; V6 }6 N0 s- e+ |0 X% F
' q6 e5 C. w9 x2005.1.13 13:44 检查连接状态...OK--fairylys
3 Q7 A9 h( ^/ A/ F[ Last edited by fairylys on 2005-1-15 at 13:44 ] |
|