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发表于 2005-1-14 21:39:48
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[watermark]進階篇
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' K$ f# J& J* R; ^多邊形建模觀念與技術01
7 j* C$ B9 Q! Dhttp://140.130.49.169/ncyu/Polygons/poly1.wmv
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; I* _3 \1 Q, t* n/ P4 Z: [* z# hnurbs 圓角round) V4 @% ~- H8 Z; x, V. l. ~
http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv
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$ f- Q" u w2 Y `+ bnurbs 導角1/ h n& h, b' X: L, n' h7 T3 m, i
http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
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! s2 G: W8 J5 ~9 T# hnurbs 導角3
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nurbs 000點合併' N2 f. C& T# \+ c* m
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人體LOWPOLY製作 (一)9 v7 _9 i# {( g5 C9 l' H/ z# b" S
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P3 u' ]& Y: E人體LOWPOLY製作 (二)
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maya非線性動畫剪輯trax入門篇; i$ }2 j$ [6 y+ `% W5 w
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1 ?3 E* G- n$ e& t% G. pmaya非線性動畫剪輯trax應用篇
" p1 `! O4 s0 ihttp://140.130.49.169/ncyu/Trax/trax02-OK.wmv
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LION講師主講MAYA場景與燈光-016 ^3 _/ M% c& s! d# B6 ^& k
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LION講師主講-MAYA場景與燈光-02
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+ ]; n! ^# W& _: k; J+ H5 C( cLION講師主講-MAYA場景與燈光-031 x, t- ^5 z% z, R, D& a
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv# d# @+ t( r6 |( Y K4 [) S, H' K
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( n/ o N, R2 M0 x4 T& FLION講師主講-MAYA場景與燈光-04
) Y6 P: g5 d" R# E7 `3 Fhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv+ w4 [: J4 a: @, u" f' c$ ~
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Mental Ray卡通算圖(安裝篇)(上)6 _7 l+ y+ ?0 ]4 \8 V
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB1.wmv
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; G. x) P3 i5 e" ^, i: Q5 EMental Ray卡通算圖(中)
5 ]+ Q4 b7 j! H& w: |1 Whttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB2.wmv
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Mental Ray卡通算圖(下)
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8 y# Y4 d7 ?' r! ]簡易IK架設3 H) W/ [6 p( v& c
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2 l- g. r+ Q5 d# a+ P剛體動力學+ I# y- {: A; e: b
http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv7 t- i" Q$ p0 W$ e
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3 J4 q' _3 \& s) i, G5 J剛體動力學之剛體約束
+ \' O b! `/ K2 mhttp://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv
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剛體與分子碰撞$ A# K6 K" b1 U# ^
http://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv
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彩繪紋理-單一物件# F. L; ~& o: W9 {" Z! d
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5 b* ^. [3 b5 p. n3 I. B' e動畫基礎設定KEY
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MAYA材質Shader(雙面貼圖)
$ l$ B8 L0 D5 W' yhttp://140.130.49.169/ncyu/shaders/TwoSidedTextures.wmv
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NURBS簡易應用
L6 h( E. Q# \/ c* q3 xhttp://140.130.49.169/ncyu/Nurbs/NURBSkn.wmv[/watermark]
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2005.1.13 13:44 检查连接状态...OK--fairylys
0 n# \# u) R5 t( b) i* y1 G[ Last edited by fairylys on 2005-1-15 at 13:44 ] |
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