[watermark]進階篇
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多邊形建模觀念與技術01! D- V4 _7 o: [) K2 y
http://140.130.49.169/ncyu/Polygons/poly1.wmv
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多邊形建模觀念與技術02
$ b! k; E& k4 A7 ?* e2 O) Chttp://140.130.49.169/ncyu/Polygons/poly2.wmv
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http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv
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nurbs 導角3
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nurbs 000點合併# p0 H5 Z% o! \/ g$ e/ H# v, |
http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
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$ {. m1 }* r& a- @5 H& G7 f人體LOWPOLY製作 (一)
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人體LOWPOLY製作 (二)3 a6 L& n& B* s; V6 X6 H
http://140.130.49.169/ncyu/Polygons/lowpoly2.wmv
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* L& Q4 ]' z7 d/ g( hmaya非線性動畫剪輯trax入門篇
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: }: H/ a! W- o% x1 ]3 pmaya非線性動畫剪輯trax應用篇
; F' ^/ c0 M" }, {( Z6 Mhttp://140.130.49.169/ncyu/Trax/trax02-OK.wmv
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! a4 q& J5 m! Q/ d6 B" oLION講師主講MAYA場景與燈光-016 L; u- P7 G. T; ^! e6 d
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv9 B) S7 ^ D; {0 `$ e; d6 x
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LION講師主講-MAYA場景與燈光-02
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/ A9 [ G( {4 f- TLION講師主講-MAYA場景與燈光-03
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LION講師主講-MAYA場景與燈光-04
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( }/ X9 ~) u' |: d5 C- U3 G0 sMental Ray卡通算圖(安裝篇)(上)
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Mental Ray卡通算圖(中)( K1 P+ i9 \; x6 L
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http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv
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簡易IK架設
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剛體動力學
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剛體與分子碰撞
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彩繪紋理-單一物件* P+ ^$ O8 S* H/ |6 S5 [9 v. v
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv
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動畫基礎設定KEY
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MAYA材質Shader(雙面貼圖)
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' _# E5 S" R7 m+ A( D$ {0 mNURBS簡易應用
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2005.1.13 13:44 检查连接状态...OK--fairylys
X6 g1 H6 w6 h- P[ Last edited by fairylys on 2005-1-15 at 13:44 ] |