[watermark]進階篇1 w6 S" t5 Q% J% H8 u9 z
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多邊形建模觀念與技術012 D! m1 B1 `3 e+ f$ g
http://140.130.49.169/ncyu/Polygons/poly1.wmv, c& f0 o" o9 f# h( ?" L
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多邊形建模觀念與技術02 P5 O+ B! s1 m; y
http://140.130.49.169/ncyu/Polygons/poly2.wmv& \! g4 r/ P- H/ F' j
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http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv5 s1 ?% @! U; U# u
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http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
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# {; V) _' s/ @- i% ?. Gnurbs 導角3
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; p. }. E5 s+ ?# E. m3 hnurbs 000點合併
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人體LOWPOLY製作 (一)
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$ a/ M; O4 k0 c" \8 y, w- H+ R人體LOWPOLY製作 (二)
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maya非線性動畫剪輯trax入門篇
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( k+ H! w1 m) A2 z+ G# Pmaya非線性動畫剪輯trax應用篇 + W8 b, w7 ]6 |' u# A) o
http://140.130.49.169/ncyu/Trax/trax02-OK.wmv
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LION講師主講MAYA場景與燈光-017 C$ A6 _* M3 }
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv
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; b2 h; b" Y) ?# y! {( f6 G& dLION講師主講-MAYA場景與燈光-020 C1 U& O* z6 i& Q" K
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
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LION講師主講-MAYA場景與燈光-03
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http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv) H# X6 U3 d" X4 X
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Mental Ray卡通算圖(安裝篇)(上)
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Mental Ray卡通算圖(中)8 q' T5 |' Y7 r- q
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http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv1 V# _0 N, f9 B7 n+ ^8 i
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" U. V* b0 e" ~8 i# \剛體動力學$ A1 x( X1 J7 t" {% f. S) R+ v% F
http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv5 p V8 u5 F8 ^ n L# k3 w1 x
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剛體動力學之剛體約束; d( }" I. x2 Y) m7 y: N8 f
http://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv' q7 y. S1 @. D
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http://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv
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彩繪紋理-單一物件# V! |+ L4 o1 j& i4 e2 Z. n
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv
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動畫基礎設定KEY 4 \$ ]6 E0 p6 v3 F$ o7 m/ N
http://140.130.49.169/ncyu/Animation/ANIMATION01.wmv
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% K1 P7 Q# `: Y- N# RMAYA材質Shader(雙面貼圖)
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2005.1.13 13:44 检查连接状态...OK--fairylys 5 R0 n, T) i) c3 D6 R
[ Last edited by fairylys on 2005-1-15 at 13:44 ] |