[watermark]進階篇
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多邊形建模觀念與技術01! N6 C% J" _" z* V! D4 [& P
http://140.130.49.169/ncyu/Polygons/poly1.wmv, g; l: a7 t8 w- Q+ F& x# v
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多邊形建模觀念與技術025 J/ ^; @8 s% q, Z7 u/ k/ X! y
http://140.130.49.169/ncyu/Polygons/poly2.wmv' o+ n% E: u" s! x5 {2 @9 \- r! [$ @
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nurbs 圓角round
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6 O1 } v0 a% E4 Unurbs 導角1
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2 Z3 L; y3 M3 Z" N2 cnurbs 導角2 E& k) r/ @! x" s2 z) \3 B
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/ y4 `; `$ ^, l4 R# tnurbs 導角3
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http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
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1 H9 n) e% X6 W. L人體LOWPOLY製作 (一)3 l- { x3 l& ]8 g- F% _
http://140.130.49.169/ncyu/Polygons/lowpoly1.wmv
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7 N1 G$ Y- z) A1 t. E$ r人體LOWPOLY製作 (二)
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maya非線性動畫剪輯trax入門篇6 T. R( k8 ?+ X8 I
http://140.130.49.169/ncyu/Trax/TRAX01.wmv
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# a l8 |& U5 l4 A8 _$ q5 {maya非線性動畫剪輯trax應用篇
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LION講師主講MAYA場景與燈光-01
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LION講師主講-MAYA場景與燈光-02
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http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv
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LION講師主講-MAYA場景與燈光-04
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: _1 m; J- p1 H+ V- p( w4 iMental Ray卡通算圖(安裝篇)(上)
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+ t9 A6 |4 n. S5 T2 IMental Ray卡通算圖(中); ^, E! B0 a- ^; A
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Mental Ray卡通算圖(下)* X6 d, l3 L4 T/ z3 U
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv
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簡易IK架設4 j. j- I# {7 ^3 T: l2 f y& {4 f
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http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv% u# z! i% L7 @! |7 V- _* {
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http://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv
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剛體與分子碰撞
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彩繪紋理-單一物件
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動畫基礎設定KEY
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3 z. O" h3 Q6 ?2 \* a# FNURBS簡易應用
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2005.1.13 13:44 检查连接状态...OK--fairylys & Q+ q3 n1 c P5 T, B5 c7 m
[ Last edited by fairylys on 2005-1-15 at 13:44 ] |