|
|

楼主 |
发表于 2005-1-14 21:39:48
|
显示全部楼层
[watermark]進階篇
$ I, }/ [. q$ J; j* x5 Z4 t7 l# N! R( m/ G0 L
) m& v: P* G' n
多邊形建模觀念與技術01
4 @- i: F+ u) l# j J: T6 w1 ~http://140.130.49.169/ncyu/Polygons/poly1.wmv; F2 [ l) H, l* @4 d# {
" G |" @4 }: G1 B" k' c3 s3 m+ ~多邊形建模觀念與技術02/ l" g" m2 u, o$ \- n5 ?
http://140.130.49.169/ncyu/Polygons/poly2.wmv- ]; m) s- o ]
8 P5 A8 i) ?+ B& P' L3 B- x$ f
nurbs 圓角round+ e$ N) R I/ w4 u
http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv
6 a% Y, ~! K& [# K- n- E
% @& O# h3 ~ ^. }6 u K! Ynurbs 導角1
0 w' P' ~$ c" j( e# yhttp://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
7 i" F( e" r1 e l( ?
6 B" N. C- O4 ?* P P* U7 U+ l. E9 D6 n! G- q3 J
nurbs 導角2; ]2 D" |) X! W) s! F) p+ V
http://140.130.49.169/ncyu/Nurbs/nurbs%204.wmv8 H J- e: f& w# l0 @/ c. }! L! F
4 w1 A' g1 L' i
. d- ]' ^4 n7 z( h0 o7 o+ F" T9 ~nurbs 導角3
) I$ G) h5 y2 }9 U9 vhttp://140.130.49.169/ncyu/Nurbs/nurbs%205.wmv
# m+ U: \; b! W( B8 J {0 e: @! \9 A( x
) V: U, R9 r) k4 i/ ^6 n, Jnurbs 000點合併
1 i- Y; W$ @8 y" Ehttp://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv5 P# G0 D$ A5 g2 M% y
6 x) ]- Z3 t% m, f5 w8 ^: [- f
/ R4 N4 C+ _# l0 n) a) e' R) U& M人體LOWPOLY製作 (一)+ w- L2 ^6 V& o
http://140.130.49.169/ncyu/Polygons/lowpoly1.wmv5 v. c- ~6 _# k" J/ ?
( H- F% {1 w5 c
" m8 ~( h, y) S& x' Z人體LOWPOLY製作 (二)0 ~' P3 A" D' R" @
http://140.130.49.169/ncyu/Polygons/lowpoly2.wmv
$ L- K! ?* h, k8 V- h$ |
$ q6 j$ I( u0 w0 y. R
9 l- N$ m) z+ t6 y" J9 j% Gmaya非線性動畫剪輯trax入門篇
- x( x f& d9 X, n% V$ |( b, i- }http://140.130.49.169/ncyu/Trax/TRAX01.wmv$ F! X; C, J5 D
: ]5 i9 G8 S: \5 b: ~, m4 i* [, J- X% U
maya非線性動畫剪輯trax應用篇 0 s: V! ?- G$ _ y8 c& g
http://140.130.49.169/ncyu/Trax/trax02-OK.wmv/ H! {' Z3 V9 I* u# r3 b K4 t
# j F( S+ J o7 ]/ U
0 q4 Z& o5 j/ @) ?* [6 O2 y+ VLION講師主講MAYA場景與燈光-013 Y% m5 b9 G* X# ]; @0 g: ?; p7 m
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv
& j ~) H$ l% `0 n' X, v3 a3 \/ ]4 d6 A5 ~8 w
8 d& w/ ^. K3 b R0 Q
LION講師主講-MAYA場景與燈光-02. t2 R* C t9 j4 o- Z: a [& U T
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv! ~& D0 a: t) o9 L7 ~4 K
3 H+ |& n# J$ P* I! N" H7 |0 E% ?: `7 \; y5 I3 S: G
LION講師主講-MAYA場景與燈光-03) P: B/ @: X9 e; k
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv/ J9 R8 H1 C$ A; T; @% e: d% H
, x8 x& M4 m9 Y) ]' t' e5 R
% x! F& F4 v+ W5 x; `
, F2 P# x$ C$ ?& A4 g/ C' S- F+ u2 d# W& C! Z' T7 _
LION講師主講-MAYA場景與燈光-04
1 D7 f7 Q& D b5 Yhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv6 e9 J3 m: ^% Y. ~
6 f3 ^& h. T: H/ B: {* I* |* T- q( O
! j5 |# ?; D: f+ R1 T/ LMental Ray卡通算圖(安裝篇)(上)) m8 }, E# |. j' B
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB1.wmv
m& A8 [' G; b. i5 j
) }$ O! @5 U0 L! j9 q7 X( x* H! d. T* @
Mental Ray卡通算圖(中)
9 H' w. K/ E4 A: q' l1 q. ghttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB2.wmv0 N/ {! {' o% \, Y) `4 J
, j0 M1 R- N( N' o+ i: r. A4 h" a7 D- J
Mental Ray卡通算圖(下)
2 z4 t8 H7 b7 {: q/ e( fhttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv7 y5 Q2 e- ~: p+ V
& {% k+ p! |1 D2 N! W( I) v
: [! Z6 M' s, T1 i; z" y4 K5 Q簡易IK架設* _4 d" c) Y: h/ G9 J7 n( ?" Q4 o
http://140.130.49.169/ncyu/CharacterSetup/E_IK.wmv2 {# V7 C: a6 `: N" |0 d; [% V
* F+ h2 i$ p" E: p; J
3 ~- y4 r, J: T& H6 H, @2 J5 u+ H
剛體動力學
: i/ E2 H- a$ Lhttp://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv
+ }' z) T, F1 {4 u5 ]5 U
$ M9 }5 ~! Z! |
" u- Q; p( @* x F+ h6 [& X; w: ?6 C1 s9 `( ^8 t
8 [# \" Y# Q, S$ @$ g
剛體動力學之剛體約束
P* y7 t: H4 ehttp://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv6 b. H3 x: V' [6 v% W5 z, m' Q( A* S
- w! F1 F9 H* ?* k; b, p6 M 0 \+ z. t2 K: e: o
+ E; g$ R% _* P. R6 ` N. I4 [+ M5 o% g1 K7 q% D# D2 O# D
剛體與分子碰撞
+ D' R- ~; ]& `( x0 o+ mhttp://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv# d& q8 T/ t9 b1 N6 T
" O9 |& A7 h B- {' v, w) f4 ~
, x: w$ O, S3 Q4 [
; u: V/ U1 N: P
% X( o# R# x+ j6 }9 U8 @
4 U2 Z; M7 X/ l! c彩繪紋理-單一物件+ j% w& d5 G! U( P
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv
9 j9 W) m) Q* @5 D1 ^
: B3 x' d1 }6 }1 G+ j Y3 Q3 T* ?4 Y. }, S
動畫基礎設定KEY ( i0 {/ b1 B4 `/ h3 e. ^. ?) K
http://140.130.49.169/ncyu/Animation/ANIMATION01.wmv. w; J* I& X ?( K
$ x* o; x8 C1 B' ~/ x: |, H
2 B; Z3 C3 l9 k1 y9 P
MAYA材質Shader(雙面貼圖)7 Y- t; _" m2 e3 A
http://140.130.49.169/ncyu/shaders/TwoSidedTextures.wmv
% u' V3 c, F! `; l7 z5 f1 {$ ?" v, r- E9 B) f
" u. {, Z- x+ u/ C0 W7 g* h
NURBS簡易應用
& [) \' }$ E) \, Z' _1 `( ihttp://140.130.49.169/ncyu/Nurbs/NURBSkn.wmv[/watermark]
4 P* w* u& Q" o' N3 A; l& |4 n, ^4 N m
2005.1.13 13:44 检查连接状态...OK--fairylys ; P) _6 ]4 i6 Z# n( {$ W
[ Last edited by fairylys on 2005-1-15 at 13:44 ] |
|