[watermark]進階篇* h w5 c" D2 k5 B
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多邊形建模觀念與技術01
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多邊形建模觀念與技術02
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( u3 Q' d$ W2 D6 tnurbs 圓角round& b. D! z. G: |5 q X: {
http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv
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http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
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nurbs 導角2. e( T+ U3 \' V7 I
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nurbs 導角3! M, M U, b# E, V
http://140.130.49.169/ncyu/Nurbs/nurbs%205.wmv
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人體LOWPOLY製作 (一)
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http://140.130.49.169/ncyu/Polygons/lowpoly2.wmv# r/ p& U* q. w$ n4 @
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maya非線性動畫剪輯trax入門篇$ w9 y3 U: x9 J# t
http://140.130.49.169/ncyu/Trax/TRAX01.wmv
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4 n: |* a9 V9 ~: F& e6 Q, }maya非線性動畫剪輯trax應用篇
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7 h4 ?# P3 t* WLION講師主講MAYA場景與燈光-01
7 Y+ Y1 e- w& g" Khttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv* P8 T* ^" y) M
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9 Q9 |! M4 G4 A+ T) L- w& }LION講師主講-MAYA場景與燈光-02$ g( n% U E8 K# p0 |$ b
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
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LION講師主講-MAYA場景與燈光-033 f, `* d4 [; h+ b! w; P
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LION講師主講-MAYA場景與燈光-04
+ o! z' X6 y# U z7 w8 Ohttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv
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& X7 {' ]8 W* @8 D+ RMental Ray卡通算圖(安裝篇)(上)
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Mental Ray卡通算圖(中)8 x- M+ s* z" f P) L
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB2.wmv
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Mental Ray卡通算圖(下)6 M5 u* U& E: k- `% q9 p1 J; [
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv
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, y& \+ L* W- H. g! W1 G" x簡易IK架設2 L: l9 m# X' Z8 T4 J0 z
http://140.130.49.169/ncyu/CharacterSetup/E_IK.wmv
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8 i8 s( s' N# d剛體動力學
3 g3 u* X! H% g8 K# z) I# i: r( w, Jhttp://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv8 t# x1 t9 F7 [3 C
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剛體動力學之剛體約束
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* V' F; T+ o* `$ m0 l剛體與分子碰撞
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彩繪紋理-單一物件
8 x! J, g+ B5 C7 [8 chttp://140.130.49.169/ncyu/shaders/PaintTextures.wmv
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動畫基礎設定KEY 7 X$ P. k' C: ?
http://140.130.49.169/ncyu/Animation/ANIMATION01.wmv
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MAYA材質Shader(雙面貼圖)5 @; S, b7 r- z' {& p3 y
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NURBS簡易應用 4 O& D( X( [6 L& Z i
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2005.1.13 13:44 检查连接状态...OK--fairylys 5 W7 v) T5 E9 S9 E& e* f: q) L
[ Last edited by fairylys on 2005-1-15 at 13:44 ] |